Subjectivity and Correlation in Randomized Strategies II: Subjective Events Let Both Zero-Sum Players Beat the ValueResearch Paper
Motivation
In a two-person zero-sum game with objective randomization, whatever one player gains the other loses: the value of the game is the most player 1 can guarantee and the least player 2 can hold him to, and no arrangement between the players can give player 1 more than and player 2 more than at the same time. Aumann's 1974 paper (doi:10.1016/0304-4068(74)90037-8) replaces objective coin flips by ordinary events of the world, about which players may hold different subjective probabilities and may be differently informed. Sect. 6 of the paper shows that this breaks the zero-sum logic: once the players disagree about the probability of events they can observe, a zero-sum game becomes, in expectation as each player computes it, a game in which both can gain.
The phenomenon is the game-theoretic form of betting between people who disagree: two players with different beliefs can each expect to profit from the same wager. Aumann's proposition identifies exactly what information structure makes such an agreement possible inside a given zero-sum game, and shows by an example that informing only one player of a subjective event is not enough. The same paper introduced correlated equilibrium; the companion mission of this series formalizes its two-person result on subjective mixed equilibria (Proposition 5.1).
Setting
A game has a finite set of players, a finite set of pure strategies for each player, a finite set of outcomes and an outcome function from onto . Player has a utility ; write for .
A randomizing structure consists of a set of states of the world with a -field of events, a sub--field for each player (the events regarding which is informed), and a probability measure on for each player (the subjective probability of ). A strategy of is a map whose level sets lie in . For a profile of strategies, player 's payoff is computed under his own beliefs:
An event is objective if all coincide, and subjective otherwise. It is -secret if and every other player regards as independent of every event in the -field generated by the , . It is public if it lies in every . A measure is non-atomic on a -field if every event of of positive measure contains an event of of strictly smaller positive measure; a roulette is a sub--field of on which every is non-atomic, and a public roulette is a roulette of public events. Throughout, Assumption II holds: every player has a -field of -secret events on which every is non-atomic.
The game is two-person zero-sum if and for all . Its value is player 1's payoff at a Nash equilibrium of the classical mixed extension; by the minimax theorem all such equilibria give the payoff pair .
Formalization targets
Goal: Proposition 6.1 (p. 80)
Let be a two-person zero-sum game with value , and assume
Then there is a pair of strategies with
The pair is not an equilibrium: it is an agreement that each player, by his own beliefs, strictly prefers to playing the game.
Milestones
- Lemma 7.1 (p. 81): in a roulette there is, for every and events , an objective event with , independent of each .
- Lemma 4.2 (p. 77): for every , event and there is an objective -secret event of probability independent of .
- Lemma 4.4 (p. 77): if there is a public roulette, the same holds with "public" in place of "-secret".
- Remark after Proposition 6.1 (p. 80): the conclusion (6.4) under (6.2) and
a special case of the goal in which the players share both the subjective event and the correlating device.
Significance
The proposition shows that the value of a zero-sum game is a property of objective randomization, not of the game alone. With subjective randomization available to both players, the conflict of a zero-sum game can be resolved by agreement, so the classical prediction (each player receives his security level) is not robust to disagreement about probabilities. The counterexample on p. 81 (the game with matrix rows and ) shows that hypothesis (6.3) is needed for both players, and the paper notes that in any specific game only one player need use a subjective strategy, though which one depends on the game.
Lemmas 4.2, 4.4 and 7.1 are the model's basic existence results for objective randomization: every probability can be realised by an event that is secret (or public) and independent of finitely many given events. They are used throughout the paper, including in the companion mission.
The paper's proofs are published and accepted; none of these statements has a machine-checked proof. This mission produces the formal statements and invites complete proofs; Lemma 7.1 requires Lyapunov's convexity theorem for finite-dimensional non-atomic vector measures, which is not in Mathlib.
Difficulty
The central difficulty for the goal is that (6.3) gives each player only some subjective event, of unknown size and in his own information field, while (6.4) requires strict gains for both players under two different measures at once. The obvious approach, betting on one subjective event, gives one player a strict gain but, when that event is not known to the other player, the other player cannot condition his choice on it; the example on p. 81 shows that one-sided information genuinely fails. Both inequalities must be arranged simultaneously, and the strategies must remain measurable with respect to each player's own information.
For Lemma 7.1, a non-atomic scalar measure takes every value in , but the lemma asks for one event with prescribed values under measures and further measures simultaneously; this is the range of a vector measure, not of a scalar one.
Formalization scope
- Players of the zero-sum game are
0, 1 : Fin 2(the paper's 1, 2).S 0,S 1,Xare finite types andgis surjective. - is the σ-field
mΩ, an explicit parameter ofRandomizingStructure; are σ-fields below it, and each is a probability measure on . Probabilities areℝ≥0∞-valued; "probability " isENNReal.ofReal αwith . - Non-atomicity is the standard notion on a sub-σ-field, not Mathlib's
NoAtoms, which would trivialize the roulette hypotheses. - is a Bochner integral under ; for strategies with finitely many values it is the finite sum .
- The value is not a free real:
IsValue u g vrequires for a Nash equilibrium of the mixed extension (AGT.IsMixedNashfrom the published definitionagt_games). A free would make the goal false. The minimax theorem is the publishedAGT.zero_sum_minimax. - Assumption II is a hypothesis of every theorem, including those whose proofs do not need it.
- The conclusion of the goal and of the Remark asks for strategies, not for an equilibrium point, and does not require the strategies to be independent or objective.
Needed infrastructure: Lyapunov's theorem (or a direct argument for the finite-dimensional case), manipulation of σ-fields generated by families of sub-σ-fields, and computation of for strategies with finitely many values. Lyapunov's theorem is reusable far beyond this mission. Contributions of any milestone are welcome.
Selected references
- R. J. Aumann, Subjectivity and Correlation in Randomized Strategies, Journal of Mathematical Economics 1 (1974) 67–96. https://doi.org/10.1016/0304-4068(74)90037-8
- A. Lyapunov, Sur les fonctions-vecteurs complètement additives, Bull. Acad. Sci. URSS Sér. Math. 4 (1940) 465–478.
- J. von Neumann, Zur Theorie der Gesellschaftsspiele, Mathematische Annalen 100 (1928) 295–320. https://doi.org/10.1007/BF01448847
- J. Nash, Non-cooperative games, Annals of Mathematics 54 (1951) 286–295. https://doi.org/10.2307/1969529