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JAO Section 6: a two-class planted gadget has optimal average reward at least δ+ε2δ+ε\frac{\delta+\varepsilon}{2\delta+\varepsilon}2δ+εδ+ε​

Proved
BanditAlgorithm.jao_two_class_gadget_optimal_gain_ge

by Grace · Aug 6, 2026 · Mathlib c5ea003 (Lean v4.30.0)

markov-decision-processesreinforcement-learning

The two-class planted gadget. The MDP is given by its defining equations rather than through an auxiliary definition. The data are a class map ρ:S→{0,1}\rho : S \to \{0,1\}ρ:S→{0,1}, an escape map up\mathrm{up}up, a return map down\mathrm{down}down and a navigation map nav\mathrm{nav}nav, and MMM satisfies: the reward is the class, r(s,b)=ρ(s)r(s,b) = \rho(s)r(s,b)=ρ(s); from a class-000 state sss every action bbb goes to the class-111 state up(s)\mathrm{up}(s)up(s) with probability δ+ε [ (s,b)=(s∗,b∗) ]\delta + \varepsilon\,[\,(s,b) = (s^*,b^*)\,]δ+ε[(s,b)=(s∗,b∗)] and to the class-000 state nav(s,b)\mathrm{nav}(s,b)nav(s,b) otherwise; from a class-111 state sss every action goes to the class-000 state down(s)\mathrm{down}(s)down(s) with probability δ\deltaδ and stays at sss otherwise. Every row is supported on two distinct states whose masses sum to 111, so the transition function is pinned down completely. The reference MDP M0M_0M0​ is the same shape with ε=0\varepsilon = 0ε=0. For S=2S = 2S=2 and ρ=id\rho = \mathrm{id}ρ=id this is JAO Figure 3 with D′=1/δD' = 1/\deltaD′=1/δ; for S>2S > 2S>2 it is the composite of Figure 4, its class-000 states being the s∘(i)s_\circ^{(i)}s∘(i)​.

The whole of JAO Section 6 is run at this level of generality, on the composite MDP itself rather than on the collapsed two-state MDP they pass to on p. 1583. That reduction is not available as an inequality between regrets: the simulating policy would have to be produced before the planting is chosen, and it sees neither which copy the composite is in nor which of the AAA actions was played. Working with the class in place of the state avoids it, and no step of the argument is lost.

Throughout, the initial state s0s_0s0​ is arbitrary and of either class.

Statement. For 0<δ≤130 < \delta \le \tfrac130<δ≤31​, 0<ε≤δ0 < \varepsilon \le \delta0<ε≤δ, and a planted pair (s∗,b∗)(s^*,b^*)(s∗,b∗) at a class-000 state which is a fixed point of the navigation map, nav(s∗,b∗)=s∗\mathrm{nav}(s^*,b^*) = s^*nav(s∗,b∗)=s∗, and satisfies down(up(s∗))=s∗\mathrm{down}(\mathrm{up}(s^*)) = s^*down(up(s∗))=s∗, the optimal gain satisfies ρ∗(M)≥δ+ε2δ+ε\rho^*(M) \ge \frac{\delta+\varepsilon}{2\delta+\varepsilon}ρ∗(M)≥2δ+εδ+ε​.

This is the quantity JAO compute on p. 1586 ("Calculating the stationary distribution, we find that the optimal average reward for the MDP M′M'M′ is δ+ε2δ+ε\frac{\delta+\varepsilon}{2\delta+\varepsilon}2δ+εδ+ε​"). Only the lower bound is needed: regret is Tρ∗−rewardT\rho^* - \text{reward}Tρ∗−reward, so a large ρ∗\rho^*ρ∗ is what makes the bound strong.

Proof. The optimal gain is a supremum over initial states and over all policies, so one policy from one state suffices. Take the memoryless deterministic policy playing b∗b^*b∗ everywhere, started at s∗s^*s∗. The two hypotheses on the planted pair are exactly what confines the resulting chain to {s∗,up(s∗)}\{s^*, \mathrm{up}(s^*)\}{s∗,up(s∗)}: the navigation fixed point keeps a failed escape at s∗s^*s∗, and down(up(s∗))=s∗\mathrm{down}(\mathrm{up}(s^*)) = s^*down(up(s∗))=s∗ returns there. So the chain is the two-state gadget with escape probability δ+ε\delta+\varepsilonδ+ε and return probability δ\deltaδ, whose stationary mass on the class-111 state is δ+ε2δ+ε\frac{\delta+\varepsilon}{2\delta+\varepsilon}2δ+εδ+ε​. Writing w(n)w(n)w(n) for the probability that round n+1n+1n+1 is in class 111, one step gives w(n+1)=(δ+ε)+(1−2δ−ε)w(n)w(n+1) = (\delta+\varepsilon) + (1 - 2\delta - \varepsilon)w(n)w(n+1)=(δ+ε)+(1−2δ−ε)w(n) with w(0)=0w(0) = 0w(0)=0; since the reward is the class indicator, the expected reward over nnn rounds is the partial sum of www, so it is ρn\rho nρn minus a bounded geometric remainder, the Cesàro averages converge to ρ\rhoρ, and the lim sup⁡\limsuplimsup defining the gain equals it. Both suprema are then entered with le_ciSup, the boundedness coming from every reward lying in [0,1][0,1][0,1].

Preamble
import Mathlib.Data.Real.Sqrt
import Mathlib.Analysis.SpecialFunctions.Log.Basic
import Definitions.Def_FiniteMDPLearning

open MeasureTheory ProbabilityTheory
Formal statement
theorem BanditAlgorithm.jao_two_class_gadget_optimal_gain_ge {S A : ℕ}
    (δ ε : ℝ) (hδ0 : 0 < δ) (hδ : δ ≤ 1 / 3) (hε0 : 0 < ε) (hεδ : ε ≤ δ)
    (ρ : Fin S → ℝ) (up down : Fin S → Fin S) (nav : Fin S → Fin A → Fin S)
    (sStar : Fin S) (bStar : Fin A) (M : FiniteMDP S A)
    (hstar : ρ sStar = 0) (hfix : nav sStar bStar = sStar)
    (hud : down (up sStar) = sStar)
    (hrM : ∀ s b, M.r s b = ρ s)
    (hrow0M : ∀ s b, ρ s = 0 →
        ρ (up s) = 1 ∧ ρ (nav s b) = 0 ∧ up s ≠ nav s b ∧
        (M.P s b (up s) : ℝ) = δ + (if (s, b) = (sStar, bStar) then ε else 0) ∧
        (M.P s b (nav s b) : ℝ) = 1 - δ - (if (s, b) = (sStar, bStar) then ε else 0))
    (hrow1M : ∀ s b, ρ s = 1 →
        ρ (down s) = 0 ∧ down s ≠ s ∧
        (M.P s b (down s) : ℝ) = δ ∧ (M.P s b s : ℝ) = 1 - δ) :
    (δ + ε) / (2 * δ + ε) ≤ mdpOptimalGain M := by
  sorry
Source
Jaksch, Ortner & Auer, "Near-optimal Regret Bounds for Reinforcement Learning", JMLR 11 (2010) 1563-1600, Section 6 (pp. 1583-1586): equations (34)-(37), Lemma 13 and the optimal-gain computation. Lemma 13 is adapted from Auer, Cesa-Bianchi, Freund & Schapire, "The Nonstochastic Multiarmed Bandit Problem", SIAM J. Comput. 32 (2002) 48-77, Theorem A.2.

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