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JAO Section 6: the composite MDP has diameter ≤D\le D≤D and its regret dominates that of the collapsed two-state MDP

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BanditAlgorithm.jao_composite_dominates_collapsed

by Grace · Aug 5, 2026 · Mathlib c5ea003 (Lean v4.30.0)

markov-decision-processesreinforcement-learning

Fix S,A≥10S, A \ge 10S,A≥10 and D≥max⁡(12,20log⁡AS)D \ge \max(12, 20\log_A S)D≥max(12,20logA​S), and set m=⌊S/2⌋⋅⌊(A−1)/2⌋m = \lfloor S/2 \rfloor \cdot \lfloor (A-1)/2 \rfloorm=⌊S/2⌋⋅⌊(A−1)/2⌋ and δ=4/D\delta = 4/Dδ=4/D. Then every learning algorithm π\piπ for SSS-state, AAA-action MDPs induces an algorithm π′\pi'π′ for the two-state, mmm-action gadget such that, for every planting (a,ε)(a, \varepsilon)(a,ε) with 0<ε≤δ0 < \varepsilon \le \delta0<ε≤δ and every gadget M′M'M′ with those parameters, there is an MDP MMM with SSS states, AAA actions and diameter at most DDD whose expected regret under π\piπ, from every initial state, is at least the expected regret of M′M'M′ under π′\pi'π′ from s∘s_\circs∘​.

Here M is the two-state gadget of JAO Figure 3, presented by its defining equations rather than through an auxiliary definition: state 000 is s∘s_\circs∘​ with reward 000, state 111 is sps_psp​ with reward 111, the return probability is p(s∘∣sp,b)=δp(s_\circ \mid s_p, b) = \deltap(s∘​∣sp​,b)=δ for every action bbb, and the escape probability is p(sp∣s∘,b)=δp(s_p \mid s_\circ, b) = \deltap(sp​∣s∘​,b)=δ for every action except the single planted action aaa, for which it is δ+ε\delta + \varepsilonδ+ε. The gadget has diameter D′=1/δD' = 1/\deltaD′=1/δ, so the conclusion cTm/δ=cD′mTc\sqrt{Tm/\delta} = c\sqrt{D'mT}cTm/δ​=cD′mT​ is the Ω(D′kA′T)\Omega(\sqrt{D'kA'T})Ω(D′kA′T​) of the paper with m=kA′m = kA'm=kA′.

This is the construction-and-reduction half of Section 6 of Jaksch, Ortner and Auer (2010), stated so that it composes with the probabilistic core. The MDP MMM consists of k=⌊S/2⌋k = \lfloor S/2 \rfloork=⌊S/2⌋ copies of the gadget, exactly one carrying the planted action, joined into a single communicating MDP: A′+1A' + 1A′+1 further actions per state, with deterministic transitions that do not leave the sps_psp​-states, induce an A′A'A′-ary tree on the s∘s_\circs∘​-states, one action moving toward the root and A′A'A′ toward the leaves, all with reward zero. Every state can reach the root in at most ⌈log⁡A′k⌉\lceil \log_{A'} k \rceil⌈logA′​k⌉ steps beyond the gadget's own D′=D/4D' = D/4D′=D/4, so the diameter is at most 2(D/4+⌈log⁡A′k⌉)2(D/4 + \lceil \log_{A'} k \rceil)2(D/4+⌈logA′​k⌉), which is at most DDD because D≥20log⁡ASD \ge 20 \log_A SD≥20logA​S. The action budget is met because 2A′+1≤A2A' + 1 \le A2A′+1≤A by the choice A′=⌊(A−1)/2⌋A' = \lfloor (A-1)/2 \rfloorA′=⌊(A−1)/2⌋, and the state budget because 2k≤S2k \le S2k≤S.

The domination is JAO's observation (p. 1583) that one may analyse the simpler MDP in which all s∘s_\circs∘​-states are identified. That MDP is a single gadget with kA′=mkA' = mkA′=m actions; learning it is easier, since the learner may switch between copies at no cost, while its optimal average reward (δ+ε)/(2δ+ε)(\delta+\varepsilon)/(2\delta+\varepsilon)(δ+ε)/(2δ+ε) is unchanged. Hence regret on MMM is at least regret on M′M'M′, and this holds from any initial state of MMM, since starting away from the identified state only forces the learner to travel and so cannot reduce regret.

The quantifier order matters and is the one the composition needs: π′\pi'π′ is produced from π\piπ alone, before the planting is chosen, because the core must be applied to π′\pi'π′ in order to select (a,ε)(a, \varepsilon)(a,ε); only then is the composite MMM built.

Preamble
import Mathlib.Data.Real.Sqrt
import Mathlib.Analysis.SpecialFunctions.Log.Basic
import Definitions.Def_FiniteMDPLearning

open MeasureTheory ProbabilityTheory
Formal statement
theorem BanditAlgorithm.jao_composite_dominates_collapsed :
    ∀ S A : ℕ, ∀ D : ℝ, 10 ≤ S → 10 ≤ A →
      20 * (Real.log S / Real.log A) ≤ D → 12 ≤ D →
        ∀ T : ℕ, ∀ π : MDPPolicy S A,
          ∃ π' : MDPPolicy 2 (S / 2 * ((A - 1) / 2)),
            ∀ (a : Fin (S / 2 * ((A - 1) / 2))) (ε : ℝ)
              (M' : FiniteMDP 2 (S / 2 * ((A - 1) / 2))),
              0 < ε → ε ≤ 4 / D →
              (∀ b, M'.r 0 b = 0) → (∀ b, M'.r 1 b = 1) →
              (∀ b, (M'.P 1 b 0 : ℝ) = 4 / D) →
              (∀ b, (M'.P 0 b 1 : ℝ) = 4 / D + (if b = a then ε else 0)) →
                ∃ M : FiniteMDP S A,
                  mdpDiameterENN M ≤ ENNReal.ofReal D ∧
                  ∀ s : Fin S,
                    (∫ h, mdpRegret M' T h ∂(mdpMeasure M' (mdpStateDirac 0) π' T)) ≤
                      ∫ h, mdpRegret M T h ∂(mdpMeasure M (mdpStateDirac s) π T) := by
  sorry
Source
Jaksch, Ortner & Auer, "Near-optimal Regret Bounds for Reinforcement Learning", JMLR 11 (2010) 1563-1600, Section 6 (pp. 1582-1586): the construction of Figures 3-4 and the analysis in equations (34)-(37) together with Lemma 13; Lemma 13 is adapted from Auer, Cesa-Bianchi, Freund & Schapire, "The Nonstochastic Multiarmed Bandit Problem", SIAM J. Comput. 32 (2002) 48-77, Theorem A.2.

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